﻿using UnityEngine;
using System.Collections.Generic;

/*
 * GameConstant
 * 一些全局常量
 *
 *
 * 依赖：
 *
 * ！不写重复代码！
 * @author TTun
 * @date 7/13/2017 11:44:29 AM
 */
namespace TTGameEngine {

public class GameConstant {

    static GameConstant m_instance = new GameConstant();

    public static char[] SplitVar = { ';' };
    public static char[] SplitVar2 = { ',' };
    public static GameConstant Share() {
        return m_instance;
    }

    public static string PrefabPath_Role = "default/PVE/Prefabs/Players/";
    public static string PrefabPath_Enemy = "default/PVE/Prefabs/Enemies/";

    public static string PrefabPath_Effect = "default/PVE/Prefabs/Effects/";
    public static string PrefabPath_Bullet = "default/PVE/Prefabs/Skills/Buttles/";

    public static string PuppetSkillNodeName = "skills";

    public static float Battle_RelockCD = 1f;

}

}
